The damage potential is huge, and at short distances the -15 penalty to Aim is negligible.īy itself, Flush does terrible damage compared to Rapid Fire. Lieutenant: Rapid Fire - Rapid Fire is great in tandem with Run & Gun run straight up to the enemy and blast them in the face twice at point-blank range. The importance of Lightning Reflexes' many possible applications cannot be overstated.Ĭlose & Personal is a solid choice for a second, more damage-oriented Assault, especially if you did not take Aggression at corporal rank. This in turn allows cornered squadmates to retreat to safety. With it you can force an enemy in Overwatch to waste its reaction shot on you without taking any damage. Sergeant: Lightning Reflexes - Lightning Reflexes is hands-down the best ability here. Be advised that Tactical Sense has no effect against melee enemies such as Chryssalids. This makes Tactical Sense a much better choice. ![]() Also, to reach Aggression's full potential the Assault has to be within line of sight of three aliens, which can be very dangerous indeed.īeing front-line fighters, Assaults need all the extra defense they can get, especially on higher difficulties where aliens receive bonuses to Aim. Being able to fire (even Rapid Fire!) after dashing really helps when trying to flank an enemy, and it's also great for closing the distance on enemies that are hard to reach otherwise.Ĭorporal: Tactical Sense - Although Aggression is nice, Assaults generally have plenty of crit chance as it is, especially when flanking or attacking from stealth with Ghost Armor. Squaddie: Run & Gun - every Assault promoted from rookie status acquires the Run & Gun ability, and it is awesome. Giving it to anyone else will effectively waste their valuable item slot, hurting their chances.Īctivating Run & Gun now also grants +50% critical damage for the rest of the turn. Only ever give a rookie a Medikit to hold if your squad does not have a Support soldier. While certainly effective at killing aliens they also destroy the artifacts we're hoping to recover from their bodies. "You may want to instruct your men to exercise restraint when using explosives. Use them to either destroy the aliens' cover or kill them outright. Rookies may have poor aim, but they can lob a grenade just fine. Those Sectoids you encounter early on can be hard to hit when they are in high cover or far away.Īlternatively, giving your rookies Frag Grenades can make surviving early missions considerably easier. If you fancy a more offensive playstyle, equipping your rookies with a S.C.O.P.E. It probably won't save them from dying to a critical hit, but early on that +2 bonus to health can easily make the difference between injury and death. To that end, it is probably best to equip your rookies with Nano-Fiber Vests. Even if they don't fire a single shot over the course of a mission, they will still receive experience points and ultimately climb in rank if they take part in successful missions. ![]() Making sure your rookies stay alive should always be your top priority. RECOMMENDED BACKPACK ITEMS Nano-Fiber Vest / Chitin Plating
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